A self-motivated piece, inspired by my children. My goal was to make my kids laugh and to create some fun, colourful animations.
Role: Design, modelling, and animation.
Working with SR Partners, I was asked to help with some initial motion tests for EE's new identity.
Role: I worked on the motion of the logo elements in both a 2D & 3D context, looking at the way they might interact with various kinds of content as well as bringing a playful quality to the typography.
Studio: SR Partners
Creative Agency: Zag
I was asked to help develop the art direction, teaser and key speaker walk on animations for the AMD Advancing AI live event.
Role: Throughout the process, I worked on the look development, the behaviour of the particle systems, and the technical pipeline which involved building a 3D stage that would replicate the real world environment.
Creative Agency: Freeman
Music and sound design: Ben Mauerhoff
Working with SR Partners I was asked to help create LG’s 3D Digital Billboard for Time Square, numerous locations in South Korea and Piccadilly.
Role: Throughout the process, I worked on the look development of creative elements as well as the technical pipeline from beginning to end. In order for the faux 3D effect to work we created test assets that were played on location, allowing us to make sure we had got the viewing angle, 3D effect, and distortion of the exported asset correct. The final piece was a collaborative effort and can be seen here along with some behind the scenes.
Studio: SR Partners
Additional 3D: Dominik Grejc
Character design and modelling: Jungmin Ryu
Character animation: Animade
Music and sound design: Zelig Sound
Working with SR Partners, I was asked to help create the new CBBC flooms in partnership with BBC Creative.
We created a family of different blips and openers, along with 4 idents to showcase the personality of the channel.
Role: Design and animation.
Studio: SR Partners
Working with SR Partners, I was asked to help create the visual identity for Ryff. The work was shown at the launch of their new software Spheera at Bafta London.
Role: Design and animation.
Studio: SR Partners
Working with SR Partners, I was asked to create this back to school campaign film.
We transition through different students rooms in a single shot showcasing the Nvidia powered laptops.
Role: Design and animation.
Studio: SR Partners
Working with SR Partners, I was asked to help to create the BBC's core sting, primarily to showcase BBC programming on third party platforms.
Role: Design and animation.
Studio: SR Partners
Working with SR Partners, I was asked to help create bespoke animated looping textures for use across online, social and promotional channels.
Role: Design and animation.
Studio: SR Partners
Working with SR Partners, I was asked to help create the BT Portal for use across their brand, both for the core rebrand in 2019 and the refresh in 2022.
We created a number of different states and motion behaviours of the portal, and additionally created a range of icons and hero type treatments in the same aesthetic.
Role: Design and animation.
Studio: SR Partners
Working for the BBC, I created the title sequence and graphics package for Miriam Margolyes Armchair Britain. The main sequence & inserts had to reflect her vibrant personality whilst maintaining the cozy feel of an archive show.
Role: Design and animation.
Client: BBC
Here are a selection of stills I upload from time to time. They are usually to either practice a technique or experiment with an idea that I may eventually turn in to motion.
Working with SR Partners, we were asked to create the launch film for Nvidia's Gaming Display at CES 2018.
Role: I worked on the look development throughout the process, along with the rest of our small team; and took ownership of the animation, modelling and design of the first 3 shots of the film, as well as the text animation throughout and the internal chip design.
Studio: SR Partners
Motion Designers: Neil Copland / Thom Haig / Nik Hill
Audio: Box of Toys Audio
Working with SR Partners, we were asked to create the launch film for the Nvidia Titan V architecture. The film was used across their worldwide marketing channels and for their keynote speech.
Role: I worked on the look development throughout the process, along with the rest of our small team. The final look and feel of this film was set by Thom Haig in the first shot. I then took ownership of the animation, modelling of components, and design of the first half of the film based on that aesthetic.
Studio: SR Partners
Motion Designers: Neil Copland / Thom Haig / Tom Waterhouse
Audio: Box of Toys Audio
Working with SR Partners, we were asked to create a trailer and launch film to promote the Star Wars Jedi Order, and Star Wars Galactic Empire Titan Xp Collector’s Edition GPUs.
Role: Throughout the process, I worked on the look development and story, along with the rest of our small team; and took ownership of the animation, modelling and design of the entire interior shot.
Studio: SR Partners
Motion Designers: Neil Copland / Thom Haig / Nik Hill
Audio: Box of Toys Audio
Working with Capture, we were asked to create a visualisation of a new experimental drug aimed at helping people with a degenerative eye condition.
Role: Modelling, texturing, animation, compositing and editing.
Studio: Capture
Working for the BBC, I created the title sequence and graphics package for Danny Baker’s Brushing Up On for BBC Four. The sequence had to match the playful, lo-fi archive feel of the show.
Role: Design and animation.
Client: BBC
Working with Capture, I was asked to animate an educational 5 minute film for young audiences that were entering a clinical study for treatments for cerebral palsy.
Role: Animation, compositing and editing.
Studio: Capture
Animator: Neil Copland
Illustrations: Duncan Beedie
Working with Capture, I created multiple animated sequences for Shadows of Liberty, an independent feature documentary about news censorship. The key animations focused on recreating the iconic moments of the American Civil War and the Declaration of Independence in 1776. Secondary to that were a collection of bespoke animations used to illustrate key points and themes within the film.
Role: The overall look was set by Capture; however I was responsible for animation, further design of layouts and look, as well as compositing.
Studio: Capture